Dark Dealings In The Blackpits | Divinity Original Sin 2 Wiki (2024)

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  • Dark Dealings in Blackpits the is a side-quest inDivinity: Original Sin 2
  • You can acquire this questfromPaladin Thom Hardwin at Paladins Checkpoint
  • Suggested level: 14-15
  • Act 2

Summary

We have been asked by the Paladins of the Divine Order to investigate just what the White Magisters are doing in the Blackpits region.

NPC

  • Paladin Thom Hardwin
  • Reimond

Walkthrough

  1. Travel to the Blackpits. See on the Rope for directions
  2. Approach the harbor and try to sneak around the shriekers.
    • There is a ladder you can climb to getonto the docks from where you can sneak behind the shrieker and kill him with Source Vampirism.
  3. You will find Reimond and some other magistersin the harbor, interrogating members from the Black Ring.
  4. Confront them and free the black ring members.
    • You will have to fight them. The two White Magisters are level 16 and can be difficult to beat. If you have problems, postponed this quest until you leave the island for act 3.
  5. Search everybody and cast Spirit Vision to get more information about what happened here.
  6. You will have to explore theBlackpit Mines as well in order to complete the quest.
  7. Return to the Paladin Checkpoint where you will be attacked by Voidwokens.
  8. Help the Paladins by killing everything that's hostile and collect your reward afterward. The Quest ends here.

Journal

  • White Magister
    We have the proof we were looking for - the White Magisters have been excavating the Blackpits in search for something, and have been using the Black Ring as part of their search. We need to get this information to the Paladins.
  • Black Ring Ghost
    From the spirit of a Black Ring prisoner, we learned that the White Magisters were using them to search the deepest caverns of the Blackpits for something very important to them. We must find out more.
  • Magisters Talking
    Two White Magisters mentioned how members of the Black Ring were being used as part of their operations in the Blackpits. Perhaps we misunderstood? The Black Ring have long been the sworn enemies of the Divine Order... Either way, we will need more proof.
  • Sent War Owl
    We dispatched a war owl with details of the Magisters' activities in the Blackpits. We should return to the Paladins when we have the opportunity.
  • Saved All Blackring
    We saved a group of Black Ring prisoners from being executed by the Magisters.
  • Saved Blackring
    We saved some Black Ring prisoners from being executed by the Magisters. Not all of them survived, however.
  • Enter Black Pits
    We entered the Blackpits. There was no sign of White Magisters - only Voidwoken and carnage.
  • Magister Dock
    We learned that the docks are restricted - even to the red-cloaked Magisters. We ought to try and infiltrate this area.
  • Enter Oilrig
    We have entered a heavily-guarded area. Whatever it is that the White Magisters are up to, we must be getting closer to it.
  • Met Jonathan
    We encountered a White Magister, Jonathan, but didn't learn anything about their activities in the area. We must continue our search.
  • Enter Docks
    We have approached the docks, which are defended by Shriekers. We ought to look around - carefully.
  • Told Paladin
    We told the Paladins about the Magisters' activities in the Blackpits, and their involvement with the Black Ring.
  • Finished
    We did as the Paladins asked, and received our reward.
  • Paladin Attack
    The Paladins were attacked by Voidwoken as we returned for our reward. We should help them if we want to collect our reward.
  • Paladin Won
    The Paladins defeated the Voidwoken. We should talk to their leader, Paladin Thom Hardwin.
  • Paladin Dead
    Paladin Thom Hardwin is dead. It looks like we won't be able to collect our reward from him.
  • Close Left R C
    We have sailed on from Reaper's Coast without having completed the Paladins' task.

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Dark Dealings In The Blackpits | Divinity Original Sin 2 Wiki (2024)

FAQs

What level should I be in Blackpits divinity 2? ›

Level 12 and 13 is basically the blackpits. The levels may seem above you but the fights are actually pretty easy. By easy it is only 4 v 4 and none of the enemies have any special attacks. You should have 3 source points (loads of exp).

Where are the Blackpits in Divinity Original Sin 2? ›

To get to the Blackpits, look for the map marker to Gareth's family's farm, and then continue past it. How to get to BP and suggested level with dealing with it? - You can just teleport from the border into it. There's also a waypoint at the first gate which leads into the pits.

How do you win the Blackpits fight? ›

Easy way is, don't touch any Human NPC, teleport the magister up there to the ground near the voidlings, and just wait at the platform, snipe ONLY the voidlings from afar, One side will have 4 Human Npcs fighting voidlings, and the other side will have voidlings coming at you, just fight those coming at you (When they ...

Is it worth it to save money? ›

Achieving Financial Goals: Saving money is instrumental in achieving both short-term and long-term financial goals. Whether you're saving for a down payment on a home, a dream vacation, or your child's education, setting aside funds regularly accelerates your progress towards these milestones.

How to get source vampirism? ›

Source Vampirism is learned without a book. It is obtainable past a point in Act 2 as part of the Powerful Awakening quest; unlock your second Source point and return to the Hall of Echoes.

Where is the grieving orc? ›

The Grieving Orc is triggered when you speak to the orc in question. He is sobbing on the beaches just past the west gate from Cyseal Harbor.

Where is the black cat in Divinity: Original Sin 2? ›

The Black Cat is a resident of Fort Joy and is first encountered on the Fort Joy beach. It will follow the first party member it sees, so if there is more than one person in the party, who the cat will follow will need to be decided prior to approaching the area, and that character should be the first to enter.

How do you get rid of shriekers blackpits? ›

Approach the harbor, and you will see 2 shriekers. You can either use the purge wand to get rid of them, or use source vampirism, which is learnt in the Powerful Awakening quest. Be careful not to approach from the front; teleporting behind them and then sneaking close to use the skill on them works well.

How do you fight Knightmare? ›

Knight Mare starts off with two bars of health: armor (effective against poison) and bone (effective against frost). As soon as the cutscene ends, Knight Mare will charge directly at you. Quickly move to the side to avoid being hit. Once Knight Mare's charge ends, she'll have a brief period of vulnerability.

How do you unlock the balladeer fight? ›

Genshin Balladeer (Scaramouche) Boss Unlock

To unlock the Jouriri Workshop Trounce Domain that The Balladeer calls his home, you'll need to make your way through the Archon Quest Chapter 3: Act 5 - Where the Boat of Consciousness Lies.

What level is Magister Reimond? ›

In any case, enter the harbor and you will see that Magister Reimond and Magister Vorrh are in the harbor, planning to finish off the Black Ring members. When spoken, they will initiate combat, so be prepared (both magisters are level 16). Reimond will also try to flee when low on health.

Where is Magister Reimond Divinity 2? ›

Magister Reimond first appears in Driftwood close to the fishery. As soon as you talk to him and manage to persuade him that you are not a sourcerer, he boards the ship and sails away. He then appears in Blackpits Docks, along with Magister Vorrh, getting ready to execute three Black Ring members.

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